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Stephen Lee - Gameplay Programmer
Xeo Saves the Galaxy was the game that I made for an eight-week long project. After spending the first week brainstorm on what the game should be, I eventually settled on the idea of making a game inspired by the games Magic Carpet and Rampage.
The challenge then was to make this type of game and publish it to itch.io within what was now a 7 week timeline. To help with this, I used a milestone list to stay on track, which can be found in this game design pitch deck.
The main issue I encountered was getting the colliders to work, mainly because most of the colliders were trigger colliders. I initially tried using the OnTriggerEnter event, but it didn't work too reliably. After doing some online research, I learned that changing the project settings could work. Lo and behold, it did, and the project was able to continue.
The only other major change I've had to make was in the controls. Initially, I had it so that the mouse wasn't used at all, and you had to WASDQE to move the character. This proved to be too counter-intuitive, even for a control scheme that was supposed to a bit difficult to use. Thus, I changed it so you could look turn left and right using the mouse, and it worked much better.
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