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Stephen Lee - Gameplay Programmer
Xeo Saves the Galaxy was the game that I made for an eight-week long project. After spending the first week brainstorm on what the game should be, I eventually settled on the idea of making a game inspired by the games Magic Carpet and Rampage.
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The challenge then was to make this type of game and publish it to itch.io within what was now a 7 week timeline. To help with this, I used a milestone list to stay on track, which can be found in this game design pitch deck.
The main issue I encountered was getting the colliders to work, mainly because most of the colliders were trigger colliders. I initially tried using the OnTriggerEnter event, but it didn't work too reliably. After doing some online research, I learned that changing the project settings could work. Lo and behold, it did, and the project was able to continue.
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The only other major change I've had to make was in the controls. Initially, I had it so that the mouse wasn't used at all, and you had to WASDQE to move the character. This proved to be too counter-intuitive, even for a control scheme that was supposed to a bit difficult to use. Thus, I changed it so you could look turn left and right using the mouse, and it worked much better.
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