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Stephen Lee - Gameplay Programmer
About me
I am a Gameplay Programmer who is passionate about gameplay mechanics. I create immersive gameplay experiences that engage players.
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Recently, I contributed to a couch multiplayer 3D fighting game called Savage, a year-long class project inspired by Rubber Bandits. The premise is that each player is a monster vying for a barrel of toxic ooze that would make them stronger, and they must fight to be the first to hold it long enough to achieve this. The project was showcased during PAX 2024. You can find the detailed credits here.
Outside of class, I've mostly done solo projects, though I've also participated in two game jams. The portfolio page only showcases my solo projects for now.
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